AR, VR & Spatial Computing — Skills Plan
Planned skill map for AR, VR & Spatial Computing. The curriculum will be developed and released in stages.
Build AR, VR, and mixed-reality interactions with spatial tracking, controllers, scene systems, device performance budgets, privacy, and comfort testing.
Potential roles: XR Developer · AR/VR Engineer · Spatial Computing Developer
Before you start
- Programming and 3D geometry
- Interaction design and accessibility basics
- Game engine or mobile development fundamentals
What you’ll build
- Build a guided AR experience
- Create a comfortable VR interaction prototype
- Measure and improve performance on target hardware
Prerequisites
PLANNED- Programming and 3D geometry
Build the Programming and 3D geometry knowledge needed to follow the AR, VR & Spatial Computing foundations.
- Interaction design and accessibility basics
Build the Interaction design and accessibility basics knowledge needed to follow the AR, VR & Spatial Computing foundations.
- Game engine or mobile development fundamentals
Build the Game engine or mobile development fundamentals knowledge needed to follow the AR, VR & Spatial Computing foundations.
Foundations
PLANNED- 3D scenes, cameras, and coordinate systems
Explain how 3D scenes, cameras, and coordinate systems works and where it fits in the AR, VR & Spatial Computing learning path.
- Head, hand, and controller input
Explain how Head, hand, and controller input works and where it fits in the AR, VR & Spatial Computing learning path.
- Spatial interaction and comfort principles
Explain how Spatial interaction and comfort principles works and where it fits in the AR, VR & Spatial Computing learning path.
- AR tracking and VR rendering concepts
Explain how AR tracking and VR rendering concepts works and where it fits in the AR, VR & Spatial Computing learning path.
Core Skills
PLANNED- Unity XR or Unreal XR workflows
Use Unity XR or Unreal XR workflows to implement a working capability and verify its behavior in AR, VR & Spatial Computing.
- Anchors, planes, and spatial mapping
Use Anchors, planes, and spatial mapping to implement a working capability and verify its behavior in AR, VR & Spatial Computing.
- Interaction states and multimodal feedback
Use Interaction states and multimodal feedback to implement a working capability and verify its behavior in AR, VR & Spatial Computing.
- Performance budgets and frame timing
Use Performance budgets and frame timing to implement a working capability and verify its behavior in AR, VR & Spatial Computing.
Advanced / Production
PLANNED- Privacy-aware sensor and spatial data handling
Evaluate Privacy-aware sensor and spatial data handling trade-offs against the performance, reliability, and safety needs of AR, VR & Spatial Computing systems.
- Cross-device testing and deployment
Evaluate Cross-device testing and deployment trade-offs against the performance, reliability, and safety needs of AR, VR & Spatial Computing systems.
- Comfort, motion, and accessibility evaluation
Evaluate Comfort, motion, and accessibility evaluation trade-offs against the performance, reliability, and safety needs of AR, VR & Spatial Computing systems.
- Multiplayer and shared spatial experiences
Evaluate Multiplayer and shared spatial experiences trade-offs against the performance, reliability, and safety needs of AR, VR & Spatial Computing systems.
Real-World Projects
PLANNED- Build a guided AR experience
Deliver a working outcome with Build a guided AR experience, then test it against the project requirements.
- Create a comfortable VR interaction prototype
Deliver a working outcome with Create a comfortable VR interaction prototype, then test it against the project requirements.
- Measure and improve performance on target hardware
Deliver a working outcome with Measure and improve performance on target hardware, then test it against the project requirements.
Career / Interview Preparation
PLANNED- Spatial interaction design review
Explain your approach to Spatial interaction design review, defend key trade-offs, and discuss what you learned.
- Performance and comfort trade-offs
Explain your approach to Performance and comfort trade-offs, defend key trade-offs, and discuss what you learned.
- Interactive XR portfolio demonstration
Explain your approach to Interactive XR portfolio demonstration, defend key trade-offs, and discuss what you learned.
Discussion
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