AR, VR & Spatial Computing — Skills Plan

Planned skill map for AR, VR & Spatial Computing. The curriculum will be developed and released in stages.

21 planned skills October 2026
Dedicated track in progress. This map is a plan, not a claim that every lesson is published. Existing live learning tracks remain available while this path is developed.

Build AR, VR, and mixed-reality interactions with spatial tracking, controllers, scene systems, device performance budgets, privacy, and comfort testing.

Potential roles: XR Developer · AR/VR Engineer · Spatial Computing Developer

Before you start

  • Programming and 3D geometry
  • Interaction design and accessibility basics
  • Game engine or mobile development fundamentals

What you’ll build

  • Build a guided AR experience
  • Create a comfortable VR interaction prototype
  • Measure and improve performance on target hardware

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21skills mapped
6learning stages
0published lessons

Prerequisites

PLANNED
  • Programming and 3D geometry

    Build the Programming and 3D geometry knowledge needed to follow the AR, VR & Spatial Computing foundations.

  • Interaction design and accessibility basics

    Build the Interaction design and accessibility basics knowledge needed to follow the AR, VR & Spatial Computing foundations.

  • Game engine or mobile development fundamentals

    Build the Game engine or mobile development fundamentals knowledge needed to follow the AR, VR & Spatial Computing foundations.

Foundations

PLANNED
  • 3D scenes, cameras, and coordinate systems

    Explain how 3D scenes, cameras, and coordinate systems works and where it fits in the AR, VR & Spatial Computing learning path.

  • Head, hand, and controller input

    Explain how Head, hand, and controller input works and where it fits in the AR, VR & Spatial Computing learning path.

  • Spatial interaction and comfort principles

    Explain how Spatial interaction and comfort principles works and where it fits in the AR, VR & Spatial Computing learning path.

  • AR tracking and VR rendering concepts

    Explain how AR tracking and VR rendering concepts works and where it fits in the AR, VR & Spatial Computing learning path.

Core Skills

PLANNED
  • Unity XR or Unreal XR workflows

    Use Unity XR or Unreal XR workflows to implement a working capability and verify its behavior in AR, VR & Spatial Computing.

  • Anchors, planes, and spatial mapping

    Use Anchors, planes, and spatial mapping to implement a working capability and verify its behavior in AR, VR & Spatial Computing.

  • Interaction states and multimodal feedback

    Use Interaction states and multimodal feedback to implement a working capability and verify its behavior in AR, VR & Spatial Computing.

  • Performance budgets and frame timing

    Use Performance budgets and frame timing to implement a working capability and verify its behavior in AR, VR & Spatial Computing.

Advanced / Production

PLANNED
  • Privacy-aware sensor and spatial data handling

    Evaluate Privacy-aware sensor and spatial data handling trade-offs against the performance, reliability, and safety needs of AR, VR & Spatial Computing systems.

  • Cross-device testing and deployment

    Evaluate Cross-device testing and deployment trade-offs against the performance, reliability, and safety needs of AR, VR & Spatial Computing systems.

  • Comfort, motion, and accessibility evaluation

    Evaluate Comfort, motion, and accessibility evaluation trade-offs against the performance, reliability, and safety needs of AR, VR & Spatial Computing systems.

  • Multiplayer and shared spatial experiences

    Evaluate Multiplayer and shared spatial experiences trade-offs against the performance, reliability, and safety needs of AR, VR & Spatial Computing systems.

Real-World Projects

PLANNED
  • Build a guided AR experience

    Deliver a working outcome with Build a guided AR experience, then test it against the project requirements.

  • Create a comfortable VR interaction prototype

    Deliver a working outcome with Create a comfortable VR interaction prototype, then test it against the project requirements.

  • Measure and improve performance on target hardware

    Deliver a working outcome with Measure and improve performance on target hardware, then test it against the project requirements.

Career / Interview Preparation

PLANNED
  • Spatial interaction design review

    Explain your approach to Spatial interaction design review, defend key trade-offs, and discuss what you learned.

  • Performance and comfort trade-offs

    Explain your approach to Performance and comfort trade-offs, defend key trade-offs, and discuss what you learned.

  • Interactive XR portfolio demonstration

    Explain your approach to Interactive XR portfolio demonstration, defend key trade-offs, and discuss what you learned.

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